A typical illithid had 8 hit dice, and a level adjustment of +7, making them equivalent to a 15th level player character. . Far more unusual than many of the critters youll encounter in your Monster Manual, they battle it out with their aberrant cousins, the Beholders, for the prestigious title of most iconic unique D&D monster. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends. Not content to stop there, the Gith began sending out hunting parties to locate and wipe out any remaining Mind Flayers that they could find. These patterns are virtually indecipherable by non-Illithid creatures. Following the Gith uprising, pockets of Mind Flayers still exist. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Solitary mind fiayers are likely rogues and outcasts. eyrieking162 6 yr. ago The damage dice I used are actually exactly the damage dice of the ancient dragon that I based it off of. Within a single year, the Gith completely destroyed the Mind Flayers empire. You should be a level 7 at the very least to face a single Mind Flayer. In this way, each individual Illithid is simply a small extension of the Elder Brains influence. After a few months without eating a brain, a Mind Flayer can starve to death. Others, however, might take an interest in studying Arcane magic. Avoid stuns and hit them with all you got. Theyre terrifying but also just oozing with so much lore. The standard mimics look just like treasure chests and they devour any player greedy enough to approach them without checking. Monsters 5e. Illithids prefer to communicate via telepathy and use their telepathy when issuing commands to their thralls. Here are the basic mind flayer 5e stats youll find inside the standard Monster Manual. These inscriptions create no real changes to the material and, as such, can remain perfectly hidden in plain sight. Ranged combatants like archers are your best bet when fighting a Mind Flayer. With the victim unable to move, slimy tentacles wrap around their head and pull them closer to the Illithids mouth. Picture Information. After all, as a creature with a 19 Intelligence, the Mind Flayer should absolutely play strategically. While an encounter with any Illithid is sure to be dangerous, one that has little or no slime is bound to be particularly hungry. Keep in mind that they are very intelligent manipulators who may even seek to cultivate sympathy before ultimately devouring your brains once they have your trust. Because they dwell in subterranean lairs close to their food sources, its not uncommon for Mind Flayers to begin to meddle with local affairs. Though Mind Flayers are asexual, they sometimes take on the gender of their host brain. Extract Brain is where almost all of the mind flayer's damage resides. Mind Flayers are capable of speech, but they primarily communicate telepathically. Mind Flayers use four strong, dexterous tentacles in front of their mouths to attach to skulls and suck out their victims brains, flay their minds, and sometimes absorb their personality. The mind flayer is a 5th-level spellcaster. Just dont mistake a Mind Flayer that claims to be good as being entirely genuine. In combat, a mind flayer may try to take control of your strongest party member, or banish them to some far-off plane, never to be seen again. Mined flayers, also called illithids, are the scourge of sentient creatures across countless worlds. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. The mind flayer magically emits psychic energy in a 60-foot cone. Mind Flayers can get an illness known as "the ashen" that seems flu-like at first. Mind Flayers only reproduce through tadpole ceremorphosis. Magic Resistance. The mind flayer's most deadly physical feature is its tentacled mouth. DNDWiki may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards', Astral Elf Star Priest 5e: A Monster Guide and Overview. Hoard Mimic Is One Of The Best New D&D Monsters In Fizban's Treasury Of Dragons. Unlike the atheistic aboleths, illithids give constant thought to their gods and both fear and honor their race's clerics. Tentacled, telepathic, and fixated on guzzling down some tasty, tasty brains, mind flayers are one of the most well known monsters in all of Dungeons and Dragons. illithids subsist on the brains of humanoids. These thoughtsare they me? Needless to say, that character will be very dead if this happens. A 5e NPCs deck is half official NPCs and half more we created. Actually, the wyrmling intentionally doesn't have a claw attack. Some of these goals may be massive undertakings while others may seem simple by comparison. Its small, circular mouth is lined with rows of teeth. When all else fails: Escape! Battle Master Fighter in D&D 5e | Full Subclass Guide. Most commonly, these thralls are captured humanoids, Duergar, Grimlocks, Kuo-Toa, and Quaggoths. It is the lack of something that move and motivate characters, not the abundance of it. Feedback is very much appreciated! But some adventurous groups let the Mind Flayer banish player characters to different dimensionswho then have to find their way back! The mind flayer has the following wizards spell prepared: Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp. In 5e, the typical one has challenge rating 7. The range of the elder brain determines the territory claimed and defended by the community, though raiding parties are sent far beyond this limit. Check out our mind flayer 5e selection for the very best in unique or custom, handmade pieces from our shops. This voice is not mine. Gamecows Tip: A Mind Flayers Plane Shift is only supposed to work on themselves, as an escape hatch. 1st level (4 slots): cure wounds, guiding bolt, sanctuary. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. As a collective hivemind based on service to the Elder Brain, its no surprise that Mind Flayers are of lawful alignment. Mind Flayer (Illithid) 5e 4e 3e 2e 1e 5th Edition Statistics Size Medium Type Aberration Alignment Lawful evil Challenge rating General Information Patron deity Ilsensine Maanzecorian Vision Darkvision Activity cycle Any Diet Brains Average lifespan 125 years Homeland (s) Far Realm The Underdark Language (s) Undercommon Deep Speech Qualith Subraces This race is so diabolical, powerful, and "hold my beer" that they pacify Beholders and use them as mounts in battle. Elder Brain Dragon 5e 5th Edition Statistics [1] [2] Size Gargantuan Type Aberration Alignment Typically Lawful evil Challenge rating 22 General Information [1] [2] Movement Flight Vision Blindsight up to 120 ft (37 m) Language (s) Deep Speech, draconic Mind flayers live between 120 and 200 years. This online application will allow you to list and filter all the DnD 5e Monsters and Creatures with severals options. Tabletop Joab is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. While the brains that they eat give them some physical sustenance, they are primarily nourished by the psionic energy that is released in the brains final moments. On an irregular basis, adult mind flayers feed brains to the tadpoles, which do not molest the elder brain. Pound them if you have a chance. Using their psychic abilities to control important figures in local cities (such as rulers or officials), it can be very difficult to tell just how deep an Illithid plot actually goes. Treasure Nest - Mind Flayer MINT/New. DC 15 Constitution saving throw is needed to resist. A Half-Dragon most closely resembles the creature which is receiving the template. This is a powerful Monster. Its innate spellcasting ability is Intelligence (spell save DC 15; +7 to hit with spell attacks). As incredibly intelligent creatures, they gather as much knowledge about the world as possible. Psionics (Sp): At will - astral projection, charm monster, detect . Need +5 to dice hoarding?. Theyre able to keep a safe distance, use the terrain to their advantage, and keep their target locked down with a storm of arrows. The mind flayer has advantage on saving throws against spells and other magical effects. When attempting to conquer a humanoid settlement, one of three strategies is used by Illithids to achieve their goals. The biggest threats when fighting a Mind Flayer (not including its allies in the fight) are its Mind Blast and Dominate Monster abilities. Likewise, if the Mind Flayer is able to successfully use Dominate Monster on one of your party members, things can go bad very quickly. Mind Flayers have gone on in turn to inspire the Netflix series Stranger Things. Mind Flayers are physically capable of eating animal brains, but doing so would give them little to no nourishment. The Mind Flayer's mouth produces a powerful enzyme that is able to melt through the victim's skull. With the skull weakened and the prey stunned, the Mind Flayer extracts their victim's brain. They live in underground cities of 2d10 x 100 mind flayers, plus at least two slaves per mind flayers. Skills: Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4 Senses: Darkvision 120 ft., Passive Perception 16 Languages: Deep Speech, Undercommon, telepathy 120 ft. Failure could have any number of results ranging from a small headache to short-term (or even long-term) madness! It's the creature's go-to simply because you need it as a setup maneuver should your Mind Blast fail to connect.. Usually, gargantuan monsters do 4 dice of damage with them and huge do three. Get creative! Try to attack the mind flayer with ranged attacks. A few great wyrm brainstealers even have whole illithid communities under their control. The creature has three reddish fingers and a thumb on each hand. Attack: Intelligence + 2, Charisma + 2 or Wisdom + 2 Vs. Will, Increase to +4 at level 11. Would it not make more sense for the tenticle attack to drag the target to the dragon should they fail the saving throw? Though trusty spells like Magic Missile or Fire Bolt will help you lay down some damage from a safe distance. Brainstealers possess the conniving personalities and manipulative minds of their mind flayer creators. A few mind flayers supplement their psionic power with arcane spells. It was a terrifying dragon with mind flayer powers. If possible, try to keep a safe distance and dont be afraid to use your Inspiration when the Illithid uses its Mind Blast if you have it. 5th level (2 slots): telekinesis, wall of force. Mind Blast (Recharge 5-6). I remember seeing these in an older book, so its nice to have an updated version. A mind flayer will take over your mind, turn you into its thrall, and then devour your brain Ew. Command a victim telepathically with total and precise control. The overwhelming majority of these tadpoles are consumed by the Mind Flayer colonys Elder Brain. Mind Flayers are physically hurt by sunlight and avoid it at all costs. Battle Master Maneuvers in D&D 5e | How They Work + Top Picks! With Mind Blast, the Mind Flayer will have no difficulty at all extracting the brain of at least one character. Mind Flayers are most immediately recognizable by their octopus-like head with stark, white eyes and four tentacles covering their mouth. These creatures skin is most commonly varying shades of mauve, though some have a slight greenish hue. With 4 Mind Flayers, you should be at least level 17. Obsessed with Dungeons & Dragons and a close personal friend of Pocket (an interdimensional teleporting ferret). I hope you have like this post. If this damage reduces the target to 0. If you take damage, you can do a saving throw. Each Elder Brain considers itself to be of supreme importance and would hear nothing otherwise. The brains provide enzymes, hormones, and psychic energy necessary for their survival. Qualith inscriptions are imprinted on nonmagical, nonliving material like stone. The Cauldron Wyrm | 50% ooze, 50% dragon, 100% hungry. Here are the stats of your typical 5e mind flayer: Mind Flayer 5e attacks The attacks of the mind flayer are all geared towards incapacitating and grappling a player, and then extracting its brain. Full cover protects from Mind Blast, but only FULL cover. If it doesnt, I guess your brain got taken out, but it was only a minor inconvenience for someone as mighty as you? Thanks for visiting this post. With free will, it is now able to make decisions for itself and could reasonably choose to be good. Usually, gargantuan monsters do 4 dice of damage with them and huge do three. For amusement, they inflict pain on their captives and force slaves to fight in gladiatorial games. Bless lets 3 of your crew add a d4 roll to their saving throws. Despite their numbers, psionic abilities, and ferocity, Mind Flayers stay vigilant in defending their territory and, most importantly, their Elder Brain. They can communicate with any creatures via innate telepathy; they have no spoken language, although they often accompany their thoughts with hissing, and the eager lashing of their tentacles. For example, look at the dinosaurs. Sunlight Sensitivity. Dungeons & Dragons and D&D are property of Wizards of the Coast LLC in the U.S.A. and other countries. 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